If cutscenes and scripted sequences are the bane of modern shooters, this is the equivalent for modern wargames. HoI3 is basically the game that plays itself. Politic screen - beside swapping once in a while between an handful of basic bonuses, nothing else can be done here. So again it’s like a boat that is driven by the river, and not by you. The influences other countries have on yours are MUCH stronger than whatever influence you can apply yourself.
You have basically zero leverage on these states, so you can only follow the funnel.Īlliances - Can’t. Who you can or cannot attack is hardcoded into fixed states. The game’s “history” is a cage within a sandbox, you cannot stray and explore alternatives.
Tech Tree - Can’t do a whole lot, since if you research something ahead of times things slow down so much that it’s basically the same as if you just wait and do nothing.ĭeclare War - Can’t. HoI3 is basically a game where you can do nothing beside moving counters. Yeah, I think the HoI3 idea was that there was a lot of detail, but you didn’t have to deal with it if you didn’t want to, since you could hand it off to the AI at whatever scale you wanted.Īctually that’s the best feature of the game AND it’s mortal sin.