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Game the house 2

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The explorer who has the next birthday goes first. Put the dice in a pile within easy reach. (Each explorer's figure matches the color behind an explorer's picture on his or her character card). (Don't worry about which floor is shown on the back of the tiles).Įach player must put his or her explorer's plastic figure in the Entrance Hall.

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Mix all of the rest of the room tiles together and put them facedown in a stack.

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Place them from left to right reasonably far apart. Do the same with the item cards and the event cards.įind the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity. Pick one.Īttach 4 plastic clips to your explorer card. There's a different explorer on each side of a character card. You'll use them after the haunt is revealed.Įach player chooses a character card. Set aside the Traitor's Tome and Secrets of Survival haunt books. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. 12 large circular monster tokens (includes art)Įxplore the house and make your character stronger until the 'haunt' scenario begins.2 haunt books (Traitor's Tome and Secrets of Survival).